UI/UX Designer crafting joyful educational experiences for young learners.

Hi. I’m Madison!

I'm a UI/UX designer with a soft spot for big questions from little minds.

Currently at Curious Media, I design intuitive, engaging interfaces for children's games and educational tools — crafting experiences for partners like Pokémon, PBS Kids, and Digital Promise. Before that, I helped bring Boise State's Stein Luminary to life: a cutting-edge learning environment spanning 90 feet of touch-capable projected screens. I've also lent my design eye to grant work that secured some of the most significant research funding in Boise State's history, including the largest NSF grant the university has ever received.

I believe great design is one of the most powerful forces for change we have — and that it starts early. From the child discovering the world through play, to the researcher pushing the boundaries of human knowledge, I'm here to make complex things feel simple, and simple things feel joyful.

Experience

  • Curious Media is a playful interactive agency specializing in games, educational tools, and digital experiences for kids — with an impressive roster of clients including Pokémon, PBS Kids, Disney, and Sesame Workshop.

    As a UI/UX designer on the team, I work across the full spectrum of what that means in a creative agency: designing game interfaces and websites, illustrating art assets, and collaborating closely with developers to ensure a seamless digital experience from concept to launch. My work spans HTML web-based games, Unity-built mobile apps, and AR and VR experiences — each one designed with children's engagement and learning at the center.

    Projects I've contributed to include Pokémon's Pokopia, and PBS Kids titles like Phoebe and Jay, Count on Junebug!, Donkey Hodie, and City Island. I've also helped develop classroom teaching resources in partnership with Digital Promise, a non-profit dedicated to accelerating education innovation.

  • The Stein Luminary is one of Boise State University's most ambitious educational spaces — a 90-foot, touch-capable projected environment designed to bring research, science, and culture to life for students, academics, and the general public.

    As the designer and developer behind the space's exhibitions, I was fully involved in every project from beginning to end: collaborating directly with clients from initial wireframes through final implementation using Intuiface. My work ranged from immersive showcases of NASA's James Webb Telescope to in-depth spotlights on the research of nine college professors spanning multiple disciplines — each exhibition tailored to engage a wide and varied audience.

    I also helped build the World Museum, a database of open-source museum assets that powers curriculum-based lessons in the space. From there, I led classes and school groups through hands-on learning experiences — bridging the gap between technology and education in the most literal sense.

  • At Boise State's Center for Research and Creative Activity, I worked closely with principal investigators to develop scientific graphics and visual materials for grant proposals — contributing to 22+ submissions across a wide range of research disciplines. Each figure had to balance clarity and aesthetics within strict constraints, translating complex research into visuals that were both precise and compelling.

    That work contributed to numerous wins for the university, including a historic milestone: a $7.4 million NSF award — the largest in Boise State University's history— funding the creation of a semiconductor workforce development center.

    Beyond individual proposals, I developed the branding and logo for the NSF-funded TRANSFORM initiative, designed an interactive research exhibition that drew 150+ attendees, and worked within Boise State's brand guidelines throughout to ensure cohesive, consistent design across every project.

Portfolio

Contact Me

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